![]() ![]() allows anim export for Morrowind, Megami Tensei: Imagine.Please use the following link to download the latest release - blender_niftools_addon-v0.0.13-fc28f56.zip Closes #491 - Export: Unweighted vertices in a secondary mesh under the parent skeleton cannot be selected.Closes #490 - Export: Unweighted vertices cannot be selected without being in vertex selection mode.Fixed unweighted vertex selection for issue #490 and #491.Changed shader node socket linking that used strings to use integers, for 2.8 compatibility.Corrected the backup links for the auto updater to use underscores instead of dashes (would result in 'page not found'.Added single use of math.mathutils_to_nifformat_matrix to replace existing equivalent code.Changed the limit for "Max Partition Bones" on export to the ushort limit (63 before), since Skyrim LE apparently has unlimited bones.Addition of vertex normals/tangents/bitangents now depends on whether the 'model space normals' flag is enabled, rather than the shader type.#26 Refactor Material System : Texture/Geometry.#76 Separate UV import/export from Material code.#75 Separate Normal data from Material code.Please use the following link to download the latest release - blender_niftools_addon-v0.1.0-43341a10.zip If you have a previous release, you can auto-update from within Blender under the addon's preferences #506 Speedup anim import & various other fixes.#524 int cast in add_dummy_markers to comply with blender 3.1+'s python and check for interpolator attribute on controller before accessing it.#526 Allow setting armature axis manually.Change kf and nif import to make use of the new statically generated nif reading/writing library.Closes #421 "Can't import catherine classic.Closes #533 "Unknown block type BSDynamicTriShape".Update to Object properties ui (now only show relevant properties).Support for NiMesh import (except those using DisplayList).Nif file glob now partially dependent on xml.#541 NiMesh import and updates for newer xml.#543 Use "Color" type for "InvertY" group.Bone weights for this type of nif are still unimplemented. ![]() Basic DisplayList import (NiMesh with a specific type of datastream, which encodes the geometry).Added processing of regions to NiMesh bone import.Fix to mistake in BhkMalleableConstraint info import.Adjust StringProperty arguments to prevent crash in Blender 3.2 or lower.Fix to transform on packed collision vertices export.Fix for bs_data_flags setting in export - now also applied to other games where applicable, not just Skyrim.#572 Extra development of NiMesh import and some fixes.#576 Updates to documentation, changelog and makezip.bat (copies over generated folder from cobra-tools).Uninstall one before you install the other. WARNING: Incompatible with cobra-tools due to both including different versions of the same library. ![]()
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